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Brent Vos

Hey hello! I have recently graduated from my study Communication & Multimedia Design at NHL Stenden in Leeuwarden. I have been pursuing the path of game-development for 8 years now, but in recent years decided to broaden my horizon.

 

I specialize in C#, but I am eager to learn new languages. I have a lot of passion for programming, but also communication, design and storytelling.

In my spare time I like to balance my time on the computer and being outside. I love going into nature, climbing & survivalruns. But I also like sitting inside, reading a fantasy book, playing D&D or videogames. And lastly, asides from school-projects, I like to code in my sparetime. Currently I'm working a bit on a language-deciphering game. And in the past I've participated in many gamejams, which are short 48 hour challenges that can be seen on the bottom of my portfolio.

Scroll down to see my work!

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Portfolio

Piep, Piep, Paniek! is a management game meant for physician assistants to train maintaining patients and their own health.

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Point Zero is a first-person narrative-driven game in which the player helps locals clean an island from plastic pollution.

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Zaiva is a narrative-driven pixel art game that sheds light on deforestation through interactions with forest animals.

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During my internship at Triangle Studios I worked on various abstract back-end tools.

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This is an autonomous car that I made using in Unreal Engine 5 over the course of a month.

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The Forsaken Soul is a first-person horror game in which you explore an abandoned prison, used by BHP in Leeuwarden to attract young-adults to their museum.

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Gamejams

Infectious Pop is a 2D platformer made under 48 hours, in participation of the Global Game Jam 2025.

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Last Lost Roots is a 3D game action game made under 48 hours, in participation of the Global Game Jam 2023.

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Bijna!

Jester is a 2D game made under 48 hours, in participation of the Global Game Jam 2024.

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This is a collection of some random projects I've worked on during the years.

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